I kept the runway that Chris had moddelled prior (so bare in mind the runway bit itself isn't mine), I then started off with a simple poly cylinder, upped the subdivisions to allow me to add symetrical detailing, and then used the 'Add Devisions' tool to add even more lines in specific places of geometry so that i can add the lowered crease like parts of the platform...... all the extra geometry was removed later :P.......... The two rings are poly toruses, and the outher platform part you see further below started off as a flattened and accordinly expanded poly pipe............
The bar at the top of the stair is there as a guide to show the angle and hight of the stairs according to the blockout I did of scene 3.......... this is an important thing to pay attention to becasue it will help determine how the camera will first see the zepp..............
Blow you can see I had to lower the top of the stairs because the steps were WAAAY too big and steep in relateion to the scale of our characters............
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The stairs from here on became an issue because they had to maintain the right angles so the camera can not see the zepplin wen the characters approach the top of the stairs, whilst also having a realistic scale to the characters...............
The stairs from here on became an issue because they had to maintain the right angles so the camera can not see the zepplin wen the characters approach the top of the stairs, whilst also having a realistic scale to the characters...............
(the sketches themselves on the first images are Chris's too)
Chris asked that the runway should be much longer than it is and for me to add raised plates and a gutter............
I left the gutter to do later but I managed to get the plates looking right and also added the 'ribbed metal' bit around the edges of the platform that were in Chris's original designs.........
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Below are rendered shots of the platform and its stairs at the end of the establishing stages of moddelling the 3rd scene................
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