Zepp Stairs..............

We hadn't made any stairs or any kind of entry platform/ramp for the zepplin asuming we could use the door as that, which obviously ddnt happen :P............. so Chris asked me to quickly model one for the scene. I improvised a little so that I didn't waste alot of time on is and used the stairs I made for Tasha's environment she was moddelling which I never finished (the actual steps weren't done). I didn't keep the stairs how they were though as it would look out of place, and instead duped, mirrored, altered and then combined them all together to form the final thing.............





Render Problems and Lighting Tests....................

With only about two more weeks left before initial film hand in, we have started hitting major problems with rendering. Though Dan in our group had already tested it out prior and it seemed to work fine, the Render Farm of the college which we were relying on just flat out does not want to render our work. Although we are not 100% satisfied with our animations in the 1st scene, we want to start rendering them now so that we can get the film in on time (we can polish it all up for the dgree show)......... BUT.......... every time we try to render using the Render Farm we get errors or renders wich have not come out right.

Dan and louis, even though overly frustrated, seem to be managing to resolve each problem that occurs........BUT (again).............. a new problem problem arrises each time one is resolved. This is really really bad not just because we are running out of time to render full quality shots, but also for animating. Each time something happens louis is out of commision with animating, and then occasionally the fix would need to be applied to the scenes im working on or my animations would need to be imported in a "now fixed" scene............ meaning I could be sitting around for pottentially hours waiting for scenes to be fixed (which can't exactly be helped).............

Everyone in the group is working extremely hard at this point, but right now its looking as if Chris and whoever else that can help will need to take on a big part of the 3rd scene as Im running out of time and I still havn't been told EXACTLY what dialogue is to be in the 3rd scene for me to animate around.

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Though Im pretty sure Ajdin has already sorted it out, below is a lighting test I did for the 3rd scene earlier............





















More Scene1 Cleanups............

Pressure.............

Animation Cleanup Start................

Scaling All Scenes Up Correctly.............

Finished Environment 3..............

Initial Test Animations...............