Situation with Animating...............

Because of the lack of time we have to animate now that both character rigs and all environments are ready (though they were ready enough to animate on weeks ago :P) for JUNK FOOD, the group has come up with a strategy to get things done. The strategy is ultimately a production workflow, Louis is to blockout the keyposes of shots that need to be done in the 1st scene while others who are willing to animate help do the same for the 3rd scene while i start working on it, then I will go over all the blockout animations and clean them up and sort out timing issues etc............

The purposes of us deciding on this is firstly to speed things up, we can at least have the film blocked out and everyone can pottentially be able to pitch in even if they are not too comfortable with animating. The second reason is the issue of style changes in animation. We'v been going over how we are to maintain a similar animation style throughout the film, it was very obvious more than one person (being me) would have to animate as its still quite a big film to take on in such a short time. By doing this method of animating, we can get the film done easier and the group reckons we can maintain a similar look to the animations as my style will be through the final passes...... wich makes sense to be honest.

Soooo yeah, we have a TON of animating to do and only like a month to get it done from this point on............ whoah!!

Scene Progress Shots...................

Some update renders of my scene.......................


The valley walls are more jagged now, but a bit more is needed I think........



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A quick HD render of the main crater area............


Cranes..............

I moddelled a crane for the scene to include in it, which I then duplicated around the scene.................











More for the Valley..............

Added this detail close to the entrance of the valley.................




Scene Progress..................

Progress of the scene 3 moddelling..............






Adding to the Valley..........

I started moddelling the ring like structures I had in the blockout I did for the 3rd scene...............




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The environment structures I had made prior to JUNK FOOD being reworked seem to look ok in the valley section of the scene, so Im gona recylce and use em to fill out the valley and thus also in a way not letting that stuff go to waste.................

Crazy Geometry.............

A random problem I noticed in the geometry of the valley. I must have forgotten to turn on 'Keep Faces Together' when extruding, I have all this extra geometry I have to clean up now. This has happened a few times during my moddelling.... I really gota stop doin that :P...........



Runway Supports..........

Sticking to Chris' designs, Iv added support detailing to the runway........





Final progress shot with all 4 bars in place......

Crater, Valley and Mountains..............

Moving along, I next created the organic geometry of the crator that the launch pad and zepplin are embedded in.................



The next stage was then to make the valley and the path between it and the launch pad crator..........






Floodlights............

I decided some floodlights could be cool to add in the scene, especially as a source of light in the animation..........



The light bulb looking like they are lit is just from a simple white Lambert texture with the glow effect turned on

Iv also added sockets with fitting plugs (for cables) aswell on the backs, but tbh they wont ever be seen in the animation so that was abit pointless really :P

Platform Gutter, Plates, Piping and Poles............

All the extra details for the platform now done...............









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