Because of the lack of time we have to animate now that both character rigs and all environments are ready (though they were ready enough to animate on weeks ago :P) for JUNK FOOD, the group has come up with a strategy to get things done. The strategy is ultimately a production workflow, Louis is to blockout the keyposes of shots that need to be done in the 1st scene while others who are willing to animate help do the same for the 3rd scene while i start working on it, then I will go over all the blockout animations and clean them up and sort out timing issues etc............
The purposes of us deciding on this is firstly to speed things up, we can at least have the film blocked out and everyone can pottentially be able to pitch in even if they are not too comfortable with animating. The second reason is the issue of style changes in animation. We'v been going over how we are to maintain a similar animation style throughout the film, it was very obvious more than one person (being me) would have to animate as its still quite a big film to take on in such a short time. By doing this method of animating, we can get the film done easier and the group reckons we can maintain a similar look to the animations as my style will be through the final passes...... wich makes sense to be honest.
Soooo yeah, we have a TON of animating to do and only like a month to get it done from this point on............ whoah!!
Scene Progress Shots...................
Cranes..............
Adding to the Valley..........
I started moddelling the ring like structures I had in the blockout I did for the 3rd scene...............
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The environment structures I had made prior to JUNK FOOD being reworked seem to look ok in the valley section of the scene, so Im gona recylce and use em to fill out the valley and thus also in a way not letting that stuff go to waste.................
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The environment structures I had made prior to JUNK FOOD being reworked seem to look ok in the valley section of the scene, so Im gona recylce and use em to fill out the valley and thus also in a way not letting that stuff go to waste.................
Crazy Geometry.............
Runway Supports..........
Crater, Valley and Mountains..............
Floodlights............
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